Myth #2: Presenting information equals effective training

Dr. M. David Merrill argues that presenting information alone is not instruction. He suggests that the most basic level of instruction is showing the application of information to specific situations (i.e., worked examples). And the gold standard of instruction is when tasks are learned within a whole problem context. (First Principles of Instruction, 2020)

Reality

The Well-Designed Framework for Digital Courses, inspired by the problem-centered instruction model from Dr. M. David Merrill, is a proven approach for designing highly effective, engaging, and efficient learning experiences.

Research-backed alternatives

The four instructional events of the Well-Designed Framework for Digital Courses (WDF-DC). The four events are described in detail next on the page.

Skill development stages and factors

Skill development stages: Developing the skill of driving a car from the familiarization stage (basic) to the unconscious competence stage (advanced):

  • Initial exposure or awareness of tasks

    • Familiarization - Knowing the purpose of steering wheel, brake, gear

    • Comprehension - Knowing how steering, braking, and gear shifting work

  • Safe practice on simple to more complex tasks

    • Conscious effort - Practice driving in an empty parking lot

    • Conscious action or competence - Practice driving on the street (meets minimum expectations)

  • Fluency (coaching and real world mentoring; outside of training)

    • Proficiency - Can pass the driver test (strong performance)

    • Unconscious competence - Can drive without thinking about it (advanced) (automated or low mental effort helps create capacity to tackle higher-order thinking)

A skill is a human behavior or capability developed through training and practice.

  • Can include easier, well-structured tasks (step-by-steps procedures) or harder, ill-structured tasks (judgement and decision-making)

  • Requires practice and feedback to develop competence and proficiency

Factors to impact design of skill development training:

  • Time to acquire: How long does it take to achieve competence? (fast or slow)

  • Levels or tier of competence: What are the dimensions to go between competence, proficiency, and unconcious competence? (2x, 5x,10x)

  • Degree of variability: How many potential right answers are there to the skill? (low, moderate, or high) (high requires expert critiques rather than right/wrong assessments)

  • Context: Does a skill transfer from one context to a different context? (near transfer vs far transfer) (e.g., learning to drive a car can help with driving a semi-truck but not flying a plane)

  • Error tolerance: How much error or risk is acceptable? (low, moderate, or high) (high is error-free)

  • Performance speed: How quickly will they need to use the skill? Can they look up learning resources or does it need to be performed immediately?

  • Frequency of use: How often will it be used? (daily, monthly, annually)

Resources